![]() ![]() The Dead Space Intensity Director, according to EA, “dynamically adjusts what shows up in Isaac’s path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound.” But this is something to be excited for right now. ![]() ![]() It looks as if EA and Motive are chunking their reveals, so a future “ Inside Dead Space” may offer more information. It was featured in EA’s recent press release but doesn’t get a mention on the official Dead Space website. If you’re wondering what the hell an “Intensity Director” is, I don’t blame you. Instead, it’s the sci-fi-sounding Intensity Director that could give the replayability of Dead Space a real shot in the arm. No, EA hasn’t forced Motive Studios to suddenly switch genre, despite their history with the series-ending Dead Space 3. The most exciting thing about the Dead Space remake is that, if developer Motive Studio delivers, it will never be the same game twice. ![]()
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